Thomas Schafer
Thomas Schafer
Technical Artist and Animator
Jacksonville, FL, United States of America

Summary

It’s the mixture of traditional art and technical complexity that I’m attracted to in game development. I enjoy problem solving; and even more so when the end result is something viscerally amazing.

Passionate about video game development and entertainment technology, I've put a great deal of time into learning how the entire content creation pipeline works on both a creative level and from a technical point of view.

To animate is to bring to life; I bring the characters in video games to life, and I love what I do.

Resume PDF

View

Skills

Character Rigging & AnimationCharacter AnimationFacial Rigging & Animation3D AnimationTexturing3D Printing3D Modeling

Software proficiency

Maya
Maya
MotionBuilder
MotionBuilder
Unreal Engine
Unreal Engine
Unity
Unity
Mudbox
Mudbox
Photoshop
Photoshop

Productions

  • Folktaleboxart
    • Video Game
      Folk Tale
    • Year
      2014
    • Role
      Technical Animator/Rigger
    • Company
      Games Foundry

Experience

  • Folk Tale at Games Foundry
    London, United Kingdom
    May 2011 - Present

    As the lead technical artist, I am responsible for the development pipeline of over 70 characters and 40 different character rigs as well as a variety of other animated assets.

    Primary duties include:

     Topology corrections and clean-up of delivered art assets

     Creation of skeletal hierarchy and skinning

     Creation of custom animation rigs

     Animations for all characters and animated props

     Organization of animation sets and characters

     Game design and testing

     Modelling and texturing basic characters as reference for character artists

     Work closely with character and prop artists to ensure art assets meet required specifications